motion representation
Autoregressive Motion Generation with Gaussian Mixture-Guided Latent Sampling
Existing efforts in motion synthesis typically utilize either generative transformers with discrete representations or diffusion models with continuous representations. However, the discretization process in generative transformers can introduce motion errors, while the sampling process in diffusion models tends to be slow. In this paper, we propose a novel text-to-motion synthesis method GMMotion that combines a continuous motion representation with an autoregressive model, using the Gaussian mixture model (GMM) to represent the conditional probability distribution. Unlike prior autoregressive approaches relying on residual vector quantization, our model employs continuous motion representations derived from the VAE's latent space. This choice streamlines both the training and the inference processes while mitigating discretization errors. Specifically, we utilize a causal transformer to learn the distributions of continuous motion representations, which are modeled with a learnable Gaussian mixture model. Extensive experiments demonstrate that our model surpasses existing state-of-the-art models in the motion synthesis task.
Riemannian Motion Generation: A Unified Framework for Human Motion Representation and Generation via Riemannian Flow Matching
Miao, Fangran, Huang, Jian, Li, Ting
Human motion generation is often learned in Euclidean spaces, although valid motions follow structured non-Euclidean geometry. We present Riemannian Motion Generation (RMG), a unified framework that represents motion on a product manifold and learns dynamics via Riemannian flow matching. RMG factorizes motion into several manifold factors, yielding a scale-free representation with intrinsic normalization, and uses geodesic interpolation, tangent-space supervision, and manifold-preserving ODE integration for training and sampling. On HumanML3D, RMG achieves state-of-the-art FID in the HumanML3D format (0.043) and ranks first on all reported metrics under the MotionStreamer format. On MotionMillion, it also surpasses strong baselines (FID 5.6, R@1 0.86). Ablations show that the compact $\mathscr{T}+\mathscr{R}$ (translation + rotations) representation is the most stable and effective, highlighting geometry-aware modeling as a practical and scalable route to high-fidelity motion generation.
IMTalker: Efficient Audio-driven Talking Face Generation with Implicit Motion Transfer
Chen, Bo, Liu, Tao, Chen, Qi, Chen, Xie, Zheng, Zilong
Talking face generation aims to synthesize realistic speaking portraits from a single image, yet existing methods often rely on explicit optical flow and local warping, which fail to model complex global motions and cause identity drift. We present IMTalker, a novel framework that achieves efficient and high-fidelity talking face generation through implicit motion transfer. The core idea is to replace traditional flow-based warping with a cross-attention mechanism that implicitly models motion discrepancy and identity alignment within a unified latent space, enabling robust global motion rendering. To further preserve speaker identity during cross-identity reenactment, we introduce an identity-adaptive module that projects motion latents into personalized spaces, ensuring clear disentanglement between motion and identity. In addition, a lightweight flow-matching motion generator produces vivid and controllable implicit motion vectors from audio, pose, and gaze cues. Extensive experiments demonstrate that IMTalker surpasses prior methods in motion accuracy, identity preservation, and audio-lip synchronization, achieving state-of-the-art quality with superior efficiency, operating at 40 FPS for video-driven and 42 FPS for audio-driven generation on an RTX 4090 GPU. We will release our code and pre-trained models to facilitate applications and future research.